VtES in CT








League Rules for 2012

PrinceOfCapeTown.LeagueRulesJun2012 History

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October 10, 2012, at 10:51 AM by neil - Add handling of too few players to the list
Added lines 9-13:

# A league games require at least 4 players. If, for whatever reason, we cannot
reach the minimum number of players, all the players present will be credited
with particpating in a game which resulted in a timeout. These games will
be noted as "Non-Events" in the league standings table.

August 23, 2012, at 03:33 PM by neil - Update rules to account for timeout VPs
Added line 56:
## Note that 0.5 VPs from a timeout do not count towards rating points
Changed lines 61-62 from:
## If two players tie for ranking place, the player with more games is ahead.
to:
## If two players tie for ranking place, the player with more VPs is ahead.
If VPs are equal,
the player with more games is ahead.
August 20, 2012, at 11:18 AM by neil - Remove 'date to be determined' text
Changed line 11 from:
league running (see league standings page for details) - date still to be determined. Prizes will also be distributed
to:
league running (see league standings page for details) - date still to be determined.. Prizes will also be distributed
August 20, 2012, at 11:16 AM by neil - Remove june reference
Changed line 11 from:
June - date still to be determined. Prizes will also be distributed
to:
June -league running (see league standings page for details) - date still to be determined. Prizes will also be distributed
January 12, 2012, at 11:35 AM by hodgestar - Formatting and link fixes.
Changed lines 5-10 from:
# Generally, the first round of a social counts towards the league, but, if all players agree beforehand, the league game(s) can be one of the later rounds. Only 1 round of league games can be played at any given social.

# The last league game will be is played during a social near the end of June - date still to be determined. Prizes will also be distributed then.

# All participants, who want to play a league game, must decide what deck they want to use for the league match.
to:
# Generally, the first round of a social counts towards the league, but, if
if
all players agree beforehand, the league game(s) can be one of the later
later
rounds. Only 1 round of league games can be played at any given social.
social.


# The last league game will be is played during a social near the end of June
June
- date still to be determined. Prizes will also be distributed then.
then.


# All participants, who want to play a league game, must decide what deck they
they
want to use for the league match.

Changed lines 19-20 from:
##%alpha% The players which are on top of the current ranking play on the first table. This table should consists of five players when possible.
to:
##%## %alpha% The players which are on top of the current ranking play on the first
first
table. This table should consists of five players when possible.
Changed lines 22-34 from:
## If for some reason the current ranking is not clear, all players are assigned to table randomly.
## The table assignment during the first meeting of a year is always at random.
## The seating order on all tables is determined randomly, as well who is the starting player at any given table.

# League games are conducted following the the official VEKN tournament rules, unless stated otherwise.

##%alpha% All rulebooks, rulings and card texts are in effect as soon as their published.
## New cards are allowed for play in the league games the day they are published.
## We reserve the possibility to use special rules/formats for league games when announced so before the regular VtES meetings.

# The timelimit for the games are two hours. If the number of players attending the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed, but with the following special rules:

##%alpha% For a 6 player table the time is extended to 2.5 hours.
to:
## If for some reason the current ranking is not clear, all players are assigned
assigned
to table randomly.
## The table assignment during the first meeting of a year is always at random.
random.

## The seating order on all tables is determined randomly, as well who is the
the
starting player at any given table.

# League games are conducted following the the official VEKN tournament rules,
rules,
unless stated otherwise.

##%## %alpha% All rulebooks, rulings and card texts are in effect as soon as their
they are
published.
## New cards are allowed for play in the league games the day they are published.
published.

## We reserve the possibility to use special rules/formats for league games when
when
announced so before the regular VtES meetings.

# The timelimit for the games are two hours. If the number of players attending
attending
the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed,
allowed,
but with the following special rules:

##%## %alpha% For a 6 player table the time is extended to 2.5 hours.
Changed lines 45-47 from:
## If there are more than 5 players at a table, all cards that refer to the number of players at the table (e.g. Conservative Agitation, Parity Shift, Slave Auction) are regarded as if there are 5 players at the table.

# The record for each of the players includes: number of games, number of game wins, number of victory points.
to:
## If there are more than 5 players at a table, all cards that refer to the number
number
of players at the table (e.g. Conservative Agitation, Parity Shift, Slave
Slave
Auction) are regarded as if there are 5 players at the table.

# The record for each of the players includes: number of games, number of game
game
wins, number of victory points.
Changed lines 54-66 from:
##%alpha% A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (VP) is worth 4 RtP)
## The ranking for each player is determined by the average number of RtP per game of the player's 6 best results (rounded to two significant digits).
## Players who haven't participated in the league have 0 Rtp/Game, and therefore are the end of the league's ranking.
## If two players tie for ranking place, the player with more games is ahead. If there's still a tie, the player with less Game Losses and (then Warnings) is ahead. If there's still a tie then, the leading player is determined randomly.
## If a player has accumulated three warnings for the same offense during the current year, he receives an immediate game loss for the current game.
## Results and the current ranking will be tracked on the "VTES in Cape Town" website [1].
## Only players who participated in at least 6 league games enter the final ranking.

# During the course of the league we'll collect a number of prizes for the league. At the end of the last league meeting the prizes are distributed in the following way:

##%alpha% All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
## If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.
to:
##%## %alpha% A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (
(
VP) is worth 4 RtP)
## The ranking for each player is determined by the average number of RtP per game
game
of the player's 6 best results (rounded to two significant digits).
## Players who haven't participated in the league have 0 Rtp/Game, and therefore
therefore
are the end of the league's ranking.
## If two players tie for ranking place, the player with more games is ahead. If
If
there's still a tie, the player with less Game Losses and (then Warnings) is
is
ahead. If there's still a tie then, the leading player is determined randomly.
randomly.

## If a player has accumulated three warnings for the same offense during the current
current
year, he receives an immediate game loss for the current game.
## Results and the current ranking will be tracked on the "VTES
[[LeagueStandingsJun2012|"VTES
in Cape Town" website [1]]].
## Only players who participated in at least 6 league games enter the final ranking.
ranking.


# During the course of the league we'll collect a number of prizes for the league.
league.
At the end of the last league meeting the prizes are distributed in
in
the following way:

##%alpha% All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
## If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.


## %alpha% All players present at this meeting, can choose one of the prizes
in the order of the league's final ranking.
## If anybody misses this meeting, and they haven't specified a favourite
prize, no prize is reserved for them, but they can reclaim a prize later
that hasn't been chosen yet.

January 12, 2012, at 11:28 AM by hodgestar -
Added lines 1-47:
(:title League Rules for 2012:)

# League games take place during the regular VtES socials.

# Generally, the first round of a social counts towards the league, but, if all players agree beforehand, the league game(s) can be one of the later rounds. Only 1 round of league games can be played at any given social.

# The last league game will be is played during a social near the end of June - date still to be determined. Prizes will also be distributed then.

# All participants, who want to play a league game, must decide what deck they want to use for the league match.

# Then the table assignment of the players are determined:

##%alpha% The players which are on top of the current ranking play on the first table. This table should consists of five players when possible.
## For the rest of the players a random assignment to tables is done.
## If for some reason the current ranking is not clear, all players are assigned to table randomly.
## The table assignment during the first meeting of a year is always at random.
## The seating order on all tables is determined randomly, as well who is the starting player at any given table.

# League games are conducted following the the official VEKN tournament rules, unless stated otherwise.

##%alpha% All rulebooks, rulings and card texts are in effect as soon as their published.
## New cards are allowed for play in the league games the day they are published.
## We reserve the possibility to use special rules/formats for league games when announced so before the regular VtES meetings.

# The timelimit for the games are two hours. If the number of players attending the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed, but with the following special rules:

##%alpha% For a 6 player table the time is extended to 2.5 hours.
## For a 7 player table the time is extended to 3 hours.
## If there are more than 5 players at a table, all cards that refer to the number of players at the table (e.g. Conservative Agitation, Parity Shift, Slave Auction) are regarded as if there are 5 players at the table.

# The record for each of the players includes: number of games, number of game wins, number of victory points.

# From these numbers the ranking is determined in the following way:

##%alpha% A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (VP) is worth 4 RtP)
## The ranking for each player is determined by the average number of RtP per game of the player's 6 best results (rounded to two significant digits).
## Players who haven't participated in the league have 0 Rtp/Game, and therefore are the end of the league's ranking.
## If two players tie for ranking place, the player with more games is ahead. If there's still a tie, the player with less Game Losses and (then Warnings) is ahead. If there's still a tie then, the leading player is determined randomly.
## If a player has accumulated three warnings for the same offense during the current year, he receives an immediate game loss for the current game.
## Results and the current ranking will be tracked on the "VTES in Cape Town" website [1].
## Only players who participated in at least 6 league games enter the final ranking.

# During the course of the league we'll collect a number of prizes for the league. At the end of the last league meeting the prizes are distributed in the following way:

##%alpha% All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
## If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.

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Page last modified on October 10, 2012, at 10:51 AM