VtES in CT








League Rules for 2012

PrinceOfCapeTown.LeagueRulesJun2012 History

Hide minor edits - Show changes to markup

October 10, 2012, at 10:51 AM by neil - Add handling of too few players to the list
Added lines 9-13:
  1. A league games require at least 4 players. If, for whatever reason, we cannot reach the minimum number of players, all the players present will be credited with particpating in a game which resulted in a timeout. These games will be noted as "Non-Events" in the league standings table.
August 23, 2012, at 03:33 PM by neil - Update rules to account for timeout VPs
Added line 56:
  1. Note that 0.5 VPs from a timeout do not count towards rating points
Changed lines 61-62 from:
  1. If two players tie for ranking place, the player with more games is ahead.
to:
  1. If two players tie for ranking place, the player with more VPs is ahead. If VPs are equal, the player with more games is ahead.
August 20, 2012, at 11:18 AM by neil - Remove 'date to be determined' text
Changed line 11 from:
  league running (see league standings page for details)  - date still to be determined. Prizes will also be distributed
to:
  league running (see league standings page for details). Prizes will also be distributed
August 20, 2012, at 11:16 AM by neil - Remove june reference
Changed line 11 from:
  June - date still to be determined. Prizes will also be distributed
to:
  league running (see league standings page for details)  - date still to be determined. Prizes will also be distributed
January 12, 2012, at 11:35 AM by hodgestar - Formatting and link fixes.
Changed lines 5-10 from:
  1. Generally, the first round of a social counts towards the league, but, if all players agree beforehand, the league game(s) can be one of the later rounds. Only 1 round of league games can be played at any given social.
  2. The last league game will be is played during a social near the end of June - date still to be determined. Prizes will also be distributed then.
  3. All participants, who want to play a league game, must decide what deck they want to use for the league match.
to:
  1. Generally, the first round of a social counts towards the league, but, if all players agree beforehand, the league game(s) can be one of the later rounds. Only 1 round of league games can be played at any given social.
  2. The last league game will be is played during a social near the end of June - date still to be determined. Prizes will also be distributed then.
  3. All participants, who want to play a league game, must decide what deck they want to use for the league match.
Changed lines 19-20 from:
  1. The players which are on top of the current ranking play on the first table. This table should consists of five players when possible.
to:
  1. The players which are on top of the current ranking play on the first table. This table should consists of five players when possible.
Changed lines 22-34 from:
  1. If for some reason the current ranking is not clear, all players are assigned to table randomly.
  2. The table assignment during the first meeting of a year is always at random.
  3. The seating order on all tables is determined randomly, as well who is the starting player at any given table.
  1. League games are conducted following the the official VEKN tournament rules, unless stated otherwise.
    1. All rulebooks, rulings and card texts are in effect as soon as their published.
    2. New cards are allowed for play in the league games the day they are published.
    3. We reserve the possibility to use special rules/formats for league games when announced so before the regular VtES meetings.
  2. The timelimit for the games are two hours. If the number of players attending the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed, but with the following special rules:
    1. For a 6 player table the time is extended to 2.5 hours.
to:
  1. If for some reason the current ranking is not clear, all players are assigned to table randomly.
  2. The table assignment during the first meeting of a year is always at random.
  3. The seating order on all tables is determined randomly, as well who is the starting player at any given table.
  1. League games are conducted following the the official VEKN tournament rules, unless stated otherwise.
    1. All rulebooks, rulings and card texts are in effect as soon as they are published.
    2. New cards are allowed for play in the league games the day they are published.
    3. We reserve the possibility to use special rules/formats for league games when announced so before the regular VtES meetings.
  2. The timelimit for the games are two hours. If the number of players attending the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed, but with the following special rules:
    1. For a 6 player table the time is extended to 2.5 hours.
Changed lines 45-47 from:
  1. If there are more than 5 players at a table, all cards that refer to the number of players at the table (e.g. Conservative Agitation, Parity Shift, Slave Auction) are regarded as if there are 5 players at the table.
  1. The record for each of the players includes: number of games, number of game wins, number of victory points.
to:
  1. If there are more than 5 players at a table, all cards that refer to the number of players at the table (e.g. Conservative Agitation, Parity Shift, Slave Auction) are regarded as if there are 5 players at the table.
  1. The record for each of the players includes: number of games, number of game wins, number of victory points.
Changed lines 54-66 from:
  1. A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (VP) is worth 4 RtP)
  2. The ranking for each player is determined by the average number of RtP per game of the player's 6 best results (rounded to two significant digits).
  3. Players who haven't participated in the league have 0 Rtp/Game, and therefore are the end of the league's ranking.
  4. If two players tie for ranking place, the player with more games is ahead. If there's still a tie, the player with less Game Losses and (then Warnings) is ahead. If there's still a tie then, the leading player is determined randomly.
  5. If a player has accumulated three warnings for the same offense during the current year, he receives an immediate game loss for the current game.
  6. Results and the current ranking will be tracked on the "VTES in Cape Town" website [1].
  7. Only players who participated in at least 6 league games enter the final ranking.
  1. During the course of the league we'll collect a number of prizes for the league. At the end of the last league meeting the prizes are distributed in the following way:
    1. All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
    2. If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.
to:
  1. A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (VP) is worth 4 RtP)
  2. The ranking for each player is determined by the average number of RtP per game of the player's 6 best results (rounded to two significant digits).
  3. Players who haven't participated in the league have 0 Rtp/Game, and therefore are the end of the league's ranking.
  4. If two players tie for ranking place, the player with more games is ahead. If there's still a tie, the player with less Game Losses and (then Warnings) is ahead. If there's still a tie then, the leading player is determined randomly.
  5. If a player has accumulated three warnings for the same offense during the current year, he receives an immediate game loss for the current game.
  6. Results and the current ranking will be tracked on the "VTES in Cape Town" website.
  7. Only players who participated in at least 6 league games enter the final ranking.
  1. During the course of the league we'll collect a number of prizes for the league. At the end of the last league meeting the prizes are distributed in the following way:
    1. All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
    2. If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.
January 12, 2012, at 11:28 AM by hodgestar -
Added lines 1-47:

(:title League Rules for 2012:)

  1. League games take place during the regular VtES socials.
  2. Generally, the first round of a social counts towards the league, but, if all players agree beforehand, the league game(s) can be one of the later rounds. Only 1 round of league games can be played at any given social.
  3. The last league game will be is played during a social near the end of June - date still to be determined. Prizes will also be distributed then.
  4. All participants, who want to play a league game, must decide what deck they want to use for the league match.
  5. Then the table assignment of the players are determined:
    1. The players which are on top of the current ranking play on the first table. This table should consists of five players when possible.
    2. For the rest of the players a random assignment to tables is done.
    3. If for some reason the current ranking is not clear, all players are assigned to table randomly.
    4. The table assignment during the first meeting of a year is always at random.
    5. The seating order on all tables is determined randomly, as well who is the starting player at any given table.
  6. League games are conducted following the the official VEKN tournament rules, unless stated otherwise.
    1. All rulebooks, rulings and card texts are in effect as soon as their published.
    2. New cards are allowed for play in the league games the day they are published.
    3. We reserve the possibility to use special rules/formats for league games when announced so before the regular VtES meetings.
  7. The timelimit for the games are two hours. If the number of players attending the meeting 6, 7 or 11, then tables with 6 or 7 players are allowed, but with the following special rules:
    1. For a 6 player table the time is extended to 2.5 hours.
    2. For a 7 player table the time is extended to 3 hours.
    3. If there are more than 5 players at a table, all cards that refer to the number of players at the table (e.g. Conservative Agitation, Parity Shift, Slave Auction) are regarded as if there are 5 players at the table.
  8. The record for each of the players includes: number of games, number of game wins, number of victory points.
  9. From these numbers the ranking is determined in the following way:
    1. A Game Win (GW) is worth 8 Rating Points (RtP), and a Victory Point (VP) is worth 4 RtP)
    2. The ranking for each player is determined by the average number of RtP per game of the player's 6 best results (rounded to two significant digits).
    3. Players who haven't participated in the league have 0 Rtp/Game, and therefore are the end of the league's ranking.
    4. If two players tie for ranking place, the player with more games is ahead. If there's still a tie, the player with less Game Losses and (then Warnings) is ahead. If there's still a tie then, the leading player is determined randomly.
    5. If a player has accumulated three warnings for the same offense during the current year, he receives an immediate game loss for the current game.
    6. Results and the current ranking will be tracked on the "VTES in Cape Town" website [1].
    7. Only players who participated in at least 6 league games enter the final ranking.
  10. During the course of the league we'll collect a number of prizes for the league. At the end of the last league meeting the prizes are distributed in the following way:
    1. All players present at this meeting, can choose one of the prizes in the order of the league's final ranking.
    2. If anybody misses this meeting, and they haven't specified a favourite prize, no prize is reserved for them, but they can reclaim a prize later that hasn't been chosen yet.
Edit - History - Print - Recent Changes - Search
Page last modified on October 10, 2012, at 10:51 AM